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GPU Workshop


Jonathan Cohen

Jonathan Cohen is Manager of Emerging Applications at NVIDIA, where leads a team investigating how to extend the reach of GPUs into important new application domains.  In his previous position as Senior Research Scientist with NVIDIA Research, he developed methods for using NVIDIA's massively parallel GPUs for scientific computing and real-time physical simulation.  Prior to joining NVIDIA, he spent several years working in the Hollywood feature film visual effects industry, where he developed software for films including "The Cat in the Hat" and "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe." At Sony Pictures Imageworks, he supervised development of the sand simulation and rendering system for "Spider-Man 3."
Mr. Cohen was awarded an Academy Award (Technical Achievement Award) in 2007 from the Academy of Motion Pictures Arts and Sciences for his work on fluid simulation and volumetric modeling for visual effects.  He received an undergraduate degree from Brown in Mathematics and Computer Science. http://research.nvidia.com/users/jonathan-cohen


Donald S. Fussell is Trammell Crow Regents' Professor in the Department of Computer Science at the University of Texas at Austin.  He is also a member of the Computer Engineering Research Center of the Electrical and Computer Engineering Department and of the Institute for Computational Engineering and Sciences at the University of Texas at Austin.  In addition to publishing in excess of 100 refereed papers in a number of research areas, he has served as Director of the Advanced Technology Division of the Applied Research Laboratory at UT, Chief Technical Officer and Co-founder of InfoVision, Inc, and Chief Scientist and VP of Development of Matrix NetSystems, Inc.  He obtained a BA in Mathematics and Social Sciences at Dartmouth College in 1973, and an MS and PhD in Mathematical Sciences at The University of Texas at Dallas in 1977 and 1980, respectively.  His research interests include Computer Graphics, Computer Architecture, and Computer Systems Design. http://www.cs.utexas.edu/~fussell/


Martin Burtscher is Associate Professor in the Department of Computer Science at Texas State University-San Marcos. He received the combined BS/MS degree in computer science from the Swiss Federal Institute of Technology (ETH) Zurich in 1996 and the Ph.D. degree in computer science from the University of Colorado at Boulder in 2000. Martin's research interests include efficient parallelization of programs for GPUs as well as automatic performance assessment and optimization of HPC applications. He is a senior member of the IEEE, its Computer Society, and the ACM. Martin has co-authored over 60 peer-reviewed publications, including a book chapter in NVIDIA's GPU Computing Gems. http://www.cs.txstate.edu/~mb92/


Peter Ruymgaart was born in the Netherlands and holds an MSc in Biochemistry from the Texas State University. He has 5 years’ experience in the aviation area, as an airline pilot, first Officer and Flight Engineer. For around 9 years he worked as an Industry/Engineering Project Engineer and as a Technical specialist/consultant . He has been dedicating to research for around 6 years as a researcher and teaching assistant at the Randy Allen group at Texas Tech  University- Lubbock, Ron Walter group at Texas State University - San Marcos,  Dean Appling Group and Ron Elber Group at University of Texas - Austin.